In order to show the orientation of a CubeSat or a Rover Robot , IONOTRONICS selected the KSP NAVBALL as the optimum display for heading, pitch and roll and also rotations about the axis. Measurements from the IONOTRONCS MK-95157 3-Axis Acceleormeter and Gyro are processed and sent to the NAVBALL application to update the Cubesat or Robot orientation and rotation.
|Z Axis Rotation PIC32 Eoraptor WiFi and 3 Axis Gyro NAVBALL|
|Pitch and Roll Accelerometer (3 Axis MK-95157) PIC32 Eoraptor WiFi NAVBALL|
|Industrial Joystick Control of NavBall :Joystick with NavBall Linux based Mint 17.3 ASUS Mini-ITX Intel Core i5 with Serial Interface to PIC16F1947 and I2C 4xADC, HTTP Post Requests to Nav Ball Embedded HTTP Server|
|Rover Robot Tanking and Sending Gyro (Wireless TCP/IP) to Java Robotics App which Updates NavBall.|
IONOTRONICS has built up the C++ code for the NAVBALL running on LINUX Mint 17 with the code for the NAVBALL from:
IONOTRONICS has implemented an embedded HTTP Server with the Navball Application that accepts HTTP POST request to specify heading, pitch and roll.
IONOTRONICS has also added a C thread to process HTTP Post requests sending the Z-Axis Gyro rate which results in the rotation of the NAVBALL around the axis.
We are cleaning up the code and will release it soon. If you need it now send email to email@example.com
Code developed and tested on Linux Mint 17.3.
From the Author:
KSP OpenGL Navball
KSP OpenGL Navball is exactly what the name says, an external navball created
in C++/OpenGL which communicates with the game using the Telemachus plugin.
The purpose of this is manyfold, mainly for my own hobby programming, learning
some C++, OpenGL and down the road learning to control the rockets given data
from the game. Specifically I was interested in control systems, which is why
this project exists at all. Yeah, I took the long way around.
Installation and usage will follow if this ever gets to a useful state, right
now this is only on Github (instead of my private Git) because I want to be
able to use the Github issue system.
- LodePNG (http://lodev.org/lodepng/) is used to load the texture PNG.
- The navball texture itself was created by '5thHorseman' on the KSP forums (http://forum.kerbalspaceprogram.com/threads/69540-Making-high-contrast-nav-ball!/page9).